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Friday, January 2, 2015

Escalation League: Schedule and Points


UPDATED 1/9/15
Greetings RRT gamers. Our Escalation League in the Pasadena CA area at Game Empire Pasadena starts Tuesday 6th and the 13th. Opening day can be tough for some people to make so in an effort to include more players we are extending the opening night to two nights, the more the merrier!!! Come on by, sign up and get a game on. If you can't make it the first night no worries, you can join up at any point during the league, the more players the better.



Look inside for Schedule, game point value, a few league rules, and mission info...

RRT Escalation League Schedule:

Schedule has been updated bellow to reflect two week opening period. This is a change on our part to broaden our player pool! The last three game nights have been tightened up to reflect a two week semi-final prior to the Mini-Tournament/Play-Off.

Game 1: Tuesday January 6th and Tuesday the 13th

League sign up and First/Second Night of games, opponents will be picked from random first and second night from those that attend. Those who sign up and can't make it the first or second night we will be posting their opponents online to this blog and on our Facebook page: Robotech RPG Tactics Southern California.

Points: 105, must have at least one Core Force Card
Scenario: Recovery (page 79).
Deployment: Head to Head
Optional Special Rules: None
Results: due 1/25, results can be posted as a response to this post the first week, or on our Facebook page.

Game 2: Tuesday January 27th.

Opponent will be posted online.
Points: 150 must have at least one Core Force Card
Scenario: Demolition (page 79).
Deployment: Face Off
Optional Special Rules: None
Results: due 2/8, results can be posted as a response to this post the first week, or on our Facebook page.

Game 3: Tuesday February 10th

Opponent will be posted online.
Points: 190 must have at least two Core Force Cards
Scenario: Convoy Defense (page 80).
Deployment: Head to Head
Optional Special Rules: Poor Visibility
Results: due 2/22, results can be posted as a response to this post the first week, or on our Facebook page.

Game 4: Tuesday February 24th

Opponent will be posted online.
Points: 220 must have at least two Core Force Cards
Scenario: Dogfight (page 78).
Deployment: Distant Engagement.
Optional Special Rules: Airborne Assault, players can choose to also have either Poor Visibility or Unusual Gravity.
Results: due 3/8, results can be posted as a response to this post the first week, or on our Facebook page.

Game 5: Tuesday March 10th

Opponent will be posted online.
Points: 265 must have at least two Core Force Cards
Scenario: Pitched Battle (page 78).
Deployment: Head to Head
Optional Special Rules: Players may randomly roll or choose one for the game.
Results: due 3/22, results can be posted as a response to this post the first week, or on our Facebook page.

Game 6: Tuesday March 24th Semi-Final week 1

Points: 300 must have at least two Core Force Cards, games to have 2:30 time limit.
Scenario: Take and Hold (page 78).
Deployment: Randomly Roll
Optional Special Rules: Players may randomly roll or choose one for the game.
Results: due 3/29, results can be posted as a response to this post the first week, or on our Facebook page.

Game 7: Tuesday March 31st Semi Final Week 2

Played Tuesday March 31st Super League Meetup night mark it on your Calendar
Points: 300 must have at least two Core Force Cards, games to have 2:30 time limit.
Scenario: Randomly Roll
Deployment: Randomly Roll
Optional Special Rules: Players may randomly roll or choose one for the game.

Results: due 4/05, results can be posted as a response to this post the first week, or on our Facebook page.

Playoffs: Mini-Tournament TBD (tentative 4/4 or 4/7)

Points: 300, must have at least 2 Core Force Cards, 2 Hour time Limit per Game
You may alter your Force selection between games. You must decide BEFORE that regulation start time. (Suggestion: Have multiple list printed to choose from if you wish to take this route).
Scenario: Scenarios will be posted at each table
Deployment: Will be posted at each table.
Optional Special Rules: Will be posted at each table.

League Point Calculation:



Earning Points leading up to the Playoffs:
League Game each bi-week period Win = 5 points, Loss = 3 points.
You may earn 1 point per additional point level game played v/s different opponents.
All games to be reported as a comment/post to the bi-weekly blog post or to the Facebook page.

League Points as Bonus points during the Playoffs:


How to use your points:

During the Playoffs you may buy leadership tokens (1 point = 1 token) and/or additional forces for a playoff Game. Once points are spent they are removed from your point total.

Leadership tokens are used as Command points but can be used once and do not re-spawn.

Bonus points used for forces are added to your points used to buy additional points of forces or upgrades for a battle and can only be used once (one battle) however points can be broken up over multiple games.

League Opponent info and Standing Calculation

How are my opponents Chosen during the Season and the playoffs:

During the season the game 1 will be random. The following games will be determined by matching the players by swiss paring (also assuring that you have a different opponent for each game) so that you have different opponents but as much as possible similar point levels and/or win/loss records.

For the Playoffs you will be seeded in a best v/s worse bracket (ie #1 v/s #8)
Highest point winner(s) get the prizes.

How do you determine my Standing?

Total Points, ELO, W/L, Head to Head (This system rewards players for playing more games v/s more opponents as opposed to who has the luckiest winning streak)


League Rules/FAQ


As we play we will be putting together FAQ and errata as necessary to answer questions and play issues that may arise without an official PB FAQ/Errata. With that in mind we will be playing with the following ERRATA for league games.

1) Characters: All Characters are unique, only one of each named character in a game. No customer RPG characters will be used in the League.

2) Character Grell Ability: Grell does not provide the Malcontents with the ability to bring back Regult pods as reserves. When used in a Zentradi force Grell provides his ability to add Regults to Reserves no matter what mecha he is in but since his rules list putting pods in reserve and not bringign them out he can only bring pods from reserve if he pilots a Glaug.

3) Mecha providing cover: Mecha always provide cover to other mecha EXCEPT those in your own squadron. 

4) LOS: LOS will be measured to the Body/Hull of another Mecha instead of it's center.


For Additional Info see Our previous post on The League: http://rpgandtactics.blogspot.com/2014/12/escalation-league.html

Info will be posted on RPGandTactics.blogspot.com and at

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